Website powered by
Sci-fi Chemical Plant [UE4] - Level Design, Lighting, World Building
Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

Lighting Detail View

A shot of the modular kit blocking out the environment. I color coded the pieces to easily see where they were used. These pieces were then reimported as the meshes where finished. Each artist could test their pieces in the final position.

A shot of the modular kit blocking out the environment. I color coded the pieces to easily see where they were used. These pieces were then reimported as the meshes where finished. Each artist could test their pieces in the final position.

Blockout Flythrough - This was the blockout I built first before beginning the modular kit design.

Mood and Ref board I put together for the team.

Mood and Ref board I put together for the team.

The floor tile designs I drew

The floor tile designs I drew

Sci-fi Chemical Plant [UE4] - Level Design, Lighting, World Building

This is a sci-fi environment that I led a small team to create. I handled the, level design, Unreal world building, materials, lighting, production planning, modular kit design, environment art direction, env vfx.

Models, textures and detail set dressing by: Thang Tang and Jeff Seaman

https://www.artstation.com/thangt
https://www.artstation.com/danglebob

More artwork