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Dungeon [UE4] - Diablo Fan Art
Floor Tiling Texture (zBrush sculpt)

Floor Tiling Texture (zBrush sculpt)

A couple of the high-res props (zBrush)

A couple of the high-res props (zBrush)

Shots of some props in Substance Painter.

Shots of some props in Substance Painter.

Detail shot of the floor texture in UE4

Detail shot of the floor texture in UE4

Dungeon [UE4] - Diablo Fan Art

I've been inspired to imagine what Diablo could look like in the transition into PBR. It is a personal project and is still a work in progress, but I wanted to share what I have so far after one week of working on it. I want to work on capturing the spirit of the Diablo world which is very much handcrafted. This is really just a base pass and I'll be adding all of the carvings, character, detail, and atrophy in the next pass.
Process: modeling in Maya, highpoly in zBrush, unwrapped in 3DCoat, baked in Marmoset and textured in Substance Painter. 
World building and lighting in Unreal.

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