I've been inspired to imagine what Diablo could look like in the transition into PBR. It is a personal project and is still a work in progress, but I wanted to share what I have so far after one week of working on it. I want to work on capturing the spirit of the Diablo world which is very much handcrafted. This is really just a base pass and I'll be adding all of the carvings, character, detail, and atrophy in the next pass.
Process: modeling in Maya, highpoly in zBrush, unwrapped in 3DCoat, baked in Marmoset and textured in Substance Painter.
World building and lighting in Unreal.