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Warhammer Online - Zandri (2009)
Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Created all natural models and textures, skies and lighting.

Albedo only view

Albedo only view

Albedo only view

Albedo only view

Albedo only view

Albedo only view

Lighting only view

Lighting only view

Lighting only view

Lighting only view

Textures painted in photoshop

Textures painted in photoshop

Terrain texture kit blending

Terrain texture kit blending

Some wireframes on some of the foliage.

Some wireframes on some of the foliage.

Warhammer Online - Zandri (2009)

This was a zone I worked on for Warhammer Online for the Tomb Kings expansion. All natural art assets were designed and created by me and I also did the lighting.

World building by Matt Coutras.